You're last few factories are getting almost nothing! If you have 1,000 iron plates / minute your last couple factories are only getting around 8 plates a minute!īalancing the load evenly only 8 belts instead lets you give every line 12.5% of the material, so your last few factories will actually be able to produce things!Īnd if you're trying to run 16 factories on one belt line then you can only imagine how bad it will be for the last factories. Imagine if you're trying to run 8 factories from the same line. With belt balancing you can ensure that each factory gets 25% of the material, giving you an equal output from each factory. If need all four of the things you're making then you'll end up bottlenecked by the third and fourth factories and with more than you need from the first. With no belt balancing (just splitting off whenever you reach a new set of machines) you will send 50% of your material to the first factory, 25% to the second factory, and 12.5% to the third and fourth factories. Imagine you have four sets of machines all producing different things that you need, but you only have enough material to run a single set at maximum effectiveness. It lets you send items to multiple parts of your factory without prioritizing one part more heavily. Here is the result, a 8 to 8 balancer with no throughput issues.Įdit: finally got around to fixing the original albums. I also took up the challenge from this thread, to build a balancer with no throughput issues with blocked outputs and only input from some lanes. If you need a 5/7 to 6/8 just omit one input from a design with more inputs. I know in the past some people have had every combo available all in one book and that would be ideal, but I will take what I can get. Can someone link me some blueprints on belt balancers I need to go from 8 to 4 and 5 to 4. If you see any errors or encounter any problems using them feel free to point them out.ĮDIT: Here is all of the ones using braiding redesigned, plus a few others I didn't quite like. I know it is in the forums here somewhere, I have seen it, but I cannot find it now. I have no guarantee for any of the odd inputs as they are very hard to make input count perfect.Īll of the designs are block proof, but they aren't necessarily count perfect if an output is blocked, every input belt should drain though even if only one belt is unblocked. 1,2,4,8, inputs should be input count perfect too. I didn't find this an issue because I only observed it on output 5 and 7.I thought if you are using that kind of setup, worrying about a 1-2 difference is insignificant.Īll the of the 2 N-1, e.g. They are all output count perfect, though some of them only on even multiples of their output. Unfortunately we are not able to actually run those verifications for reasonably sized Belt Balancers due to internal limitations of the SPIN interpreter.I decided to continue working on belt balancers after my last post, I thought they might be useful to someone else so I decided to make a compendium with the ones I've made so far.Ĩ to 1 through 8 (missing 5 and 7 for now) Additionally we describe methods to manually and automatically verify those with PROMELA. We will use Petri Nets to propose a modular system to model such a Belt Balancer and describe Belt Balancer properties commonly used in the Factorio community with linear temporal logic. In this bachelor thesis we will focus on one of them, namely the load distribution between multiple belts with so called Belt Balancers. Part of these logistic systems is the mass transportation of different items on transport belts, which provides a vast amount of different problems to solve. Verification of Factorio Belt Balancers using Petri Netsįactorio is a game focusing on the design and management of increasingly complex logistics systems. Available under: CC BY 4.0 International - Creative Commons, Attribution.
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