![]() Maya has a tendency to kind of hide needed info and make the artist dig a little for needed menus - where as Max has all the needed information ready available in the tabs to the right, and tools at the top. With all that said about Maya - I think Max is the simplest 3D software to use (I'm biased). It has all the tools needed to build game ready art, minus the renderer, and a couple other things not supported by game engines. Maya LT is built specifically for game development. Mayas built in renderer sucks! but thankfully since they were purchased by Autodesk Mentalray is built in. Also - Maya has some awesome cross referencing tools for animating a complex rig (though not supported in any game engines) and paint fx are always useful (not game engine supported either). It's rigging and skinning tools are better than all others, and it has an excellent material editor that will make you feel very comfortable using any other material editor, like substance or shader forge. With that said - I think the best package available for most 3D work is Maya. Modeling is a wash - all packages have similar tools and none of them have an advantage over the other. My opinion is to pick a software and stick with it to become not just proficient in it, but to become intimately knowledgeable about all it can do and all its tricks, rather than knowing the common tools of any/every package. ![]() it is matter of your familiarity with the package. They're both suitable for game development and both can be used for making assets and characters. As far as I can tell, with all kinds of artistic programs and software packages, you usually end up with pile of disjointed unorganized information, and will have to spend a lot of time getting better at it.Ģ & 3. (I think there was also a decent blender course for blender on steam, which was also quite cheap). I'd expect to have a problem with learning materials for both packages, although maya should have more books published, while blender should have larger number of videos. While 3d modeling is not my primary skill set, I've been using blender for a LONG time, and at the moment have no reason to switch to Maya, especially now that perpetual licenses are no longer available.ġ. For example, blender also has some functionality similar to zbrush, and I haven't heard the same thing about maya. Maya, as far as I know, has superior animation tools compared to blender (secondary pole targets in blender are odd), while blender works mostly as swiss army knife and has a bit of everything. If/when you start working in a professional studio, then you could switch to maya. I get that I could use a combination of the programs (Maya for animating, Blender for easier modeling) but I don't want to focus on the wrong thing when I could easily achieve the same effect using only one of the programs.Īny advice would be appreciated! also sorry for yet another best 3d modeling program thread :IĬlick to expand.I would suggest to stick with blender simply because it is free. Which is the best suited for game development (Making character models, objects, rigging etc.).Which has the best tools for the job (I get that Maya has a lot of tools, but I don't really seem to be using that many, is it really worth it?).Which modeling program has the best up-to-date learning resources available (Youtube videos, guides etc.). ![]() But as I am new to modeling I have no idea if he is teaching me the right thing and methods. However, it seems to be kind of hard to find good tutorials with proper explanations that aren't outdated, Mike Hermes being the only Youtuber I've found that go at a reasonable pace and tell you what they're doing. thread, but the questions I wanted to ask didn't seem to be answered in the threads so here we are!Ĭurrently, I am using Maya, as I am a student I am able to get a free license.
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